BlockSuite API Documentation / @blocksuite/block-std / CommandManager
Class: CommandManager
Command manager to manage all commands
Commands are functions that take a context and a next function as arguments
const myCommand: Command<'count', 'count'> = (ctx, next) => {
const count = ctx.count || 0;
const success = someOperation();
if (success) {
return next({ count: count + 1 });
}
// if the command is not successful, you can return without calling next
return;
You should always add the command to the global interface BlockSuite.Commands
declare global {
namespace BlockSuite {
interface Commands {
'myCommand': typeof myCommand
}
}
}
Command input and output data can be defined in the Command
type
// input: ctx.firstName, ctx.lastName
// output: ctx.fullName
const myCommand: Command<'firstName' | 'lastName', 'fullName'> = (ctx, next) => {
const { firstName, lastName } = ctx;
const fullName = `${firstName} ${lastName}`;
return next({ fullName });
}
declare global {
namespace BlockSuite {
interface CommandContext {
// All command input and output data should be defined here
// The keys should be optional
firstName?: string;
lastName?: string;
fullName?: string;
}
}
}
Commands can be run in two ways:
- Using
exec
methodexec
is used to run a single command
const { success, ...data } = commandManager.exec('myCommand', payload);
- Using
chain
methodchain
is used to run a series of commands
const chain = commandManager.chain();
const [result, data] = chain
.myCommand1()
.myCommand2(payload)
.run();
Command chains will stop running if a command is not successful
const chain = commandManager.chain();
const [result, data] = chain
.myCommand1() <-- if this fail
.myCommand2(payload) <- this won't run
.run();
result <- result will be `false`
You can use try
to run a series of commands and if one of them is successful, it will continue to the next command
const chain = commandManager.chain();
const [result, data] = chain
.try(chain => [
chain.myCommand1(), <- if this fail
chain.myCommand2(), <- this will run, if this success
chain.myCommand3(), <- this won't run
])
.run();
The tryAll
method is similar to try
, but it will run all commands even if one of them is successful
const chain = commandManager.chain();
const [result, data] = chain
.try(chain => [
chain.myCommand1(), <- if this success
chain.myCommand2(), <- this will also run
chain.myCommand3(), <- so will this
])
.run();
Extends
Constructors
new CommandManager()
new CommandManager(
std
):CommandManager
Parameters
std
Returns
Inherited from
Defined in
packages/framework/block-std/src/extension/lifecycle-watcher.ts:30
Properties
std
readonly
std:BlockStdScope
Inherited from
Defined in
packages/framework/block-std/src/extension/lifecycle-watcher.ts:30
key
readonly
static
key:"commandManager"
='commandManager'
Overrides
Defined in
packages/framework/block-std/src/command/manager.ts:130
Methods
add()
add<
N
>(name
,command
):CommandManager
Register a command to the command manager
Type Parameters
• N extends keyof Commands
Parameters
name
N
command
Commands
[N
]
Make sure to also add the command to the global interface BlockSuite.Commands
const myCommand: Command = (ctx, next) => {
// do something
}
declare global {
namespace BlockSuite {
interface Commands {
'myCommand': typeof myCommand
}
}
}
Returns
Defined in
packages/framework/block-std/src/command/manager.ts:302
chain()
chain():
Chain
<InitCommandCtx
>
Create a chain to run a series of commands
const chain = commandManager.chain();
const [result, data] = chain
.myCommand1()
.myCommand2(payload)
.run();
Returns
[success, data] - success is a boolean to indicate if the chain is successful, data is the final context after running the chain
Defined in
packages/framework/block-std/src/command/manager.ts:261
created()
created():
void
Called when std is created.
Returns
void
Overrides
Defined in
packages/framework/block-std/src/command/manager.ts:312
exec()
exec<
K
>(command
, ...payloads
):ExecCommandResult
<K
> &object
Execute a registered command by name
Type Parameters
• K extends keyof Commands
Parameters
command
K
payloads
...IfAllKeysOptional
<Omit
<InDataOfCommand
<Commands
[K
]>, "std"
>, [void
| Omit
<InDataOfCommand
<Commands
[K
]>, "std"
>], [Omit
<InDataOfCommand
<Commands
[K
]>, "std"
>]>
const { success, ...data } = commandManager.exec('myCommand', { data: 'data' });
Returns
ExecCommandResult
<K
> & object
- success is a boolean to indicate if the command is successful, data is the final context after running the command
Defined in
packages/framework/block-std/src/command/manager.ts:329
mounted()
mounted():
void
Called when editor host is mounted. Which means the editor host emit the connectedCallback
lifecycle event.
Returns
void
Inherited from
Defined in
packages/framework/block-std/src/extension/lifecycle-watcher.ts:60
rendered()
rendered():
void
Called when std.render
is called.
Returns
void
Inherited from
Defined in
packages/framework/block-std/src/extension/lifecycle-watcher.ts:65
unmounted()
unmounted():
void
Called when editor host is unmounted. Which means the editor host emit the disconnectedCallback
lifecycle event.
Returns
void
Inherited from
Defined in
packages/framework/block-std/src/extension/lifecycle-watcher.ts:71
setup()
static
setup(di
):void
Parameters
di
Container
Returns
void
Inherited from
Defined in
packages/framework/block-std/src/extension/lifecycle-watcher.ts:34